# pedestal
Static 0x1F2A
467 92 -1

# alchemical symbol
Static 0x181D (Hue=0x482)
468 92 -1

# alchemical symbol
Static 0x1821 (Hue=0x3FD)
469 92 -1

# alchemical symbol
Static 0x1825 (Hue=0x66D)
470 92 -1

# metal door
MetalDoor 0x067D (Facing=SouthCW)
269 74 -1
278 96 -1
334 15 -1
344 15 -1

# metal door
MetalDoor 0x067F (Facing=NorthCCW)
269 73 -1
278 95 -1
334 14 -1
344 14 -1

# metal door
MetalDoor 0x0675 (Facing=WestCW)
308 88 -1

# metal door
MetalDoor 0x0677 (Facing=EastCCW)
309 88 -1

# lever
Static 0x108C (Hue=0x83E)
307 143 5

# lever
Static 0x1095 (Hue=0x83F)
308 143 5

# lever
Static 0x1095 (Hue=0x843)
309 143 5
308 146 8

# lever
Static 0x1093 (Hue=0x845)
310 143 5

# lever
Static 0x108C (Hue=0x83D)
307 144 5

# lever
Static 0x108E (Hue=0x83E)
307 145 5
311 144 9

# lever
Static 0x1093 (Hue=0x835)
309 146 8

# lever
Static 0x1093 (Hue=0x83B)
310 146 8

# lever
Static 0x108C (Hue=0x845)
311 145 9

# crumbling floor
FireColumnTrap 0x11C5 (Hue=0x455)
2347 1264 -110
2347 1271 -110
2340 1272 -110
2340 1264 -110

# metal door
MetalDoor 0x0681 (Hue=0x455; Facing=SouthCCW)
2333 1269 -110

# metal door
MetalDoor 0x067F (Hue=0x455; Facing=NorthCW)
2333 1268 -110

# floor spikes
SpikeTrap 0x11A0
378 140 1
378 139 2
379 140 -1
384 138 4
385 138 -2

# iron gate
IronGate 0x082C (Facing=SouthCW)
351 40 -1

# switch
Static 0x108F
351 47 10

# skinning knife
Static 0x0EC4
445 15 5
445 15 6
453 15 5
452 16 5

# skinning knife
Static 0x0EC5
444 16 5
449 16 5
449 16 6

# floor spikes
SpikeTrap 0x119A
379 139 0
383 138 3
383 140 -2
386 144 -1

# empty tub
Static 0x0E83
385 28 -1
387 28 -1

# iron gate
IronGateShort 0x084C (Facing=WestCW)
391 29 -1